For those unaware, Producerism is an evolution of what I originally called Tywin Thought, laid down in the Revolutionary Order Party of Cybernations, and meant to be an update to the original works of Vladimirist-Francoism. The Little Red Book of Cybernations was intended to lay out my thoughts, I began with Vladimir's work The Meaning of Freedom, and expanded upon that to include the works of myself and others from Vox Populi, NPO's wars against Mushroom Kingdom, and more recent events like Disorder.
However, I later began to feel that this effort was unstable at best and contradictory in many places at worst. With Francoism unpopular in Polar, and being vastly unsatisfied with "moralism" (defined in many unclear and contradictory ways), I resolved to put my thoughts down into a new ideology, rather than simply a compilation of old works: Producerism.
Producerism is the post-revolutionary State Ideology of SNX:
Imperium Regulation 300-2 Producerism
Regulation History: This publication is original (July 2015)
Producerism is the official ideology of Supernova X. Producerism holds that the productive alliance member is the primary measure of value and that producers should enjoy the most influence in an alliance. Production is defined as any activity which advances the interests of the Imperium. Every alliance member is capable of becoming an active producer and, furthermore, expected to do so.
Production must take a disciplined form; growth for the sake of growth is the ideology of the cancer cell. Therefore officer ranks will be established to provide discipline and guidance within the Producerist masses, promote Self Reliance, and promote industrialization and militarization of the alliance.
Although modeled after certain elements of Francoist thought, Producerism was intended to apply specifically to the material conditions in Supernova X and other potential pre-revolutionary alliances. That is, alliances like pre-revolutionary SNX which are ineptly lead, failing to lift member-nations far above the state of nature. One big difference, then, is that unlike Francoism, Producerism is designed for export ideologically.
The first mistake people make when examining Producerism is assuming that, by its name, production is the center of emphasis -- it isn't, the alliance producer is. For alliances that value efficiency and meritocracy, the idea of valuing the alliance producer is not so controversial, although in alliances with inept governments that claim right to rule due to privilege, status, or legalism, this is nothing less than thought crime.
Although not strictly defined as so by the Producerist State, Producerism is currently heavily centered around the idea of the importance of the tech producer. This importance isn't something innate, but rather, in recognition of the severe shortage of tech production in the modern world. By material analysis, then, we have come to recognize that the value of technology production exceeds the value of cash production, simply because there are more cash producers than tech producers.
Infrastructurism is the Producerist definition for the old-world ideology which values the continual growth of infrastructure and Nation-Strength by new, tech producing nations. This antiquated thought, build upon the early years of CN, was based on the need to rapidly grow Nations to upper-tier levels in order to dominate warfare and serve as "banks" for lower tier wars.
Producerism, as currently implemented, recognizes that the old ideas of nation-building are outdated, because as nations grow beyond a certain infrastructure and nation-strength mass, they necessarily convert into tech buyers.
Inevitably, we reach an inherent contradiction of Infrastructurism that is difficult to resolve in pre-revolutionary systems: while tech production is extremely valuable, paying market rates for tech can quickly push tech producers into cash producer territory. This is the inevitable outcome of the antiquated modes of alliance growth.
Producerism solves this contradiction by creating an ideological system that shifts the goals of new nations away from infra and NS growth, and instead towards disciplined and limited low-tier growth. The principles are something like the following
- New Nations should cap infrastructure growth at the first few thousand infrastructure. (Disciplined Growth)
- New Nations should serve permanently as tech producers, and help the alliance build a tech surplus (Unionization)
- New Nations should be fairly compensated for tech production (Banning of "techsploitation")
- New Nations should devote all growth towards low-tier militarization (Military-First Policy)
Thus with the post-revolutionary Producerist model, a powerful low-tier military is developed. This military ideally should not be static in nature, but instead support expansionism: the constant recruitment and impressment of new nations and the spread of the ideology abroad, first among micros, and then larger alliances.
The strategic goal for Producerism, therefore, is the liberation of world-wide tech production into a powerful post-revolutionary force and therefore bring balance to tech/cash production. But, on the alliance level, Producerism serves to make SNX militarily self-reliant, politically disciplined, and ideologically united.
In the words of Adjutant General Edward Graceford:
The large nations have a problem. A problem that comes from an ethos and expectation through much of Bob, as well as from a natural, human desire. That desire is power. In this case, every nation wants to grow stronger, bigger, better, and they do not want to lose that race. They see a great victory to overtake someone, and they taste the bitterness of defeat when they are overtaken. The same is true of the alliances. As each individual grows stronger, so too does the whole. A natural desire, and one that as an alliance we have taken steps to exploit for our own needs. The ethos and expectation is one drilled into many alliances, and indeed, certain individuals look down on others if they don't make it. The expectation is roughly to transition from being a tech seller to a tech buyer as soon as possible. And if there are smaller nations of an advanced age, they are just failures. A former Regent of SNX was a great proponent of this view, and quite frankly he looked down on everyone who wasn't up to those standards. But, here is the rub, the great downside to this race for power. With ever fewer nations joining Bob, and the ever hungry desire of nations to grow, it comes to the point where the demand for cheap technology will outstrip the supply. Without the smaller nations, the larger ones cannot grow at the level they wish. Smaller nations, while statistically weaker, will eventually hold the balance of power, provided they realise that they have that capacity. It is this fact which SNX needs to hold true to, and is essentially the core of what Junka calls Producerism. It is because of this fact we are now protected by Doom Kingdom, and it is because of this that while our statistical strength is far from our peak, our political power may just be beginning.
The Great Tech Fallacy.
There is a train of thought propagated by the stronger nations, that they need tech at “competitive” prices. It is the “standard rate” now to have technology deals of 9/300 or other such nonsense. Before the Revolution, I attacked the previous government with vigour over their plans to switch the tech rates, and enforce them if necessary. Part of this desire was a deal made with NpO over selling tech to them. Their reasoning was that our slot usage was lousy, and lowering the rates would mean more money to sellers as more of their slots would be filled. In actual fact, the slot usage rate, combined with the ratio of sellers to buyers indicated that either the previous government were ill-informed, or being blatantly disingenuous. At this point sellers made 20% of the alliance, give and take. Their slots as a group were fine. The issue was a shortage of sellers, and so the government decided to try and impose these rates in order to better serve the buyers. The basic premise is to sacrifice a little to show loyalty, and reap the rewards when you are stronger. Only, the lack of investment in the sellers stunted that growth. The buyers are more important because they inflate the stats more, and as such give us a higher ranking, and thus the sellers were just used, and lied to, and bossed about as if they were pieces on a board game. This situation is rife throughout Bob, because of two facts. 1) The sellers are a minority group. 2) The sellers have easier access to a resource much desired by the larger nations. It is in their interest to oppress. They may not do so knowingly, and may see it just as the traditional order of things, but the fact remains is that the sellers get an ever worse deal while the overall picture shows the decline of the sellers in relation to the buyers. Tech is becoming ever more scarce, and the prices that are even now largely held artificially low, will at some point explode. As an alliance of more sellers than buyers, this means one thing – we have power.
He Who Controls the Tech, Controls the Planet. The Tech Must Flow.
As an alliance, we have urged members in recent times to not be so eager to grow, and that strength can come from not being a statistically strong but factually weak nation, but becoming a nation that isn't huge, but is very ell equipped. This would enable us to fight wars in our range very well indeed. As any would-be attackers will discover, big trouble will come in small packages. But it is less the military side I am personally interested in, more the political. Many alliances see our decimation as something to laugh at. In truth, they have created something that Planet Bob needs, and have purified us. The tech deal negotiated with NpO prior to the Revolution went tits up because certain alliance members took cash and didn't send anything in return. Indeed, some of the thieves were amongst the very highest levels of the alliance structure at the time. I will not name names here, but I have seen the list, and frankly some of the names genuinely shocked me. Happily, those names are now only associated with SNX as part of our legacy, and not our present. Shark Week saw to that. It left us free of our liabilities, and with a huge proportion of sellers. In a time of increased scarcity that will only increase, this is the key to our power, and our diplomacy. As Producers, who are banded together, we can negotiate strong deals with needy buyers. We can get decent returns on our tech, and become powerful pocket nations.